

The game’s titular giants, meanwhile, continue to be an impressive sight to behold.
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The PS4 version essentially makes that a non-issue. I remember reading about frame rate being an issue in the original game to the point that it adversely affected people’s enjoyment of it. On my PS4 Pro, the game not only looked great but played smoothly as well. Remaking its assets, however, takes it to another level. I have no doubt that a remastered version of Shadow of the Colossus would still play well today.

Although the content is the same as the original game, all the assets were actually rebuilt by Bluepoint Games, according to Sony’s Shuhei Yoshida. It wasn’t until later that I found out the PS4 version actually is not a remaster but a straight up remake. “This looks way too good for a PS2 game,” I thought. I was also surprised at just how great the game looked on my PS4. Add an excellent musical score that further adds a more layered experience and it’s no surprise that many gamers have been enamored by the Shadow of the Colossus experience. In fact, I caught myself stopping from time to time just to slowly rotate the camera and check out the landscape. It’s like being transported to a fantastic place that you can never experience in real life. It’s definitely one of my joys as a gamer when I find myself connecting to a game not just on a mechanical level but an emotional one as well. Castlevania IV and the original Dark Souls games come to mind. Only a few games have given me that same sense of melancholic wistfulness - an empty, unexplained sense of yearning that one feels when strolling alone through a bamboo forest that rustles from a gentle breeze or watching an empty snowscape on a clear winter evening. In addition to Team Ico’s familiar storytelling formula, Shadow of the Colossus also employs the game studio’s penchant for haunting landscapes. The result is a more mysterious narrative that ends up being as compelling as a player’s imagination makes it. It’s par for the course for studio Team Ico, which tends to adopt a less-is-more approach to its storytelling. All the game reveals is that she was sacrificed for reasons that Wander refuses to accept. Not much is known about Wander or the girl whose body he took with him to a far land. It’s these contrasts of scale and scope that make Shadow of the Colossus a wonderfully layered experience.įor those who were too young or simply didn’t have a chance to play the game when it first released more than a decade ago, Shadow of the Colossus chronicles the tale of Wander, a young man who journeys to a distant, forbidden land to resurrect a young maiden named Mono. It’s like walking through sacred Japanese grounds marked by enormous torii gates, only to find a small understated shrine at the end. Just minutes into the game, I found myself wowed by the game’s grand sense of scale and simple emotional poignancy. It didn’t take long, however, for me to realize that my worries were all for naught. By playing it 13 years later, did I deny myself from having that same transcendental experience by consuming the game way past its expiration date? The original Shadow of the Colossus was described as a transformational experience by some players who played it back in 2005. That being said, I was a bit unsure of what to expect. After waiting to play this game for 13 years, being a month late is like a flash in the pan. Even as I painstakingly soldiered through a bunch of games to review in early 2018, I finally managed to get a copy of the game in March. At the time, though, I just started reviewing games as part of my job and had such a huge gaming backlog, I never got to buying the game.īy the time the PS4 remake came along, I pretty much told myself that I was out of excuses.
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I got another chance to buy it when it was announced on PS3 as part of a two-game collection with Ico, another excellent game, I might add. In the case of the PS2 release, I remember being overseas for an extended amount of time as part of a Fulbright stint, which forced me to go on a sabbatical away from gaming for a while. Originally released on the PlayStation 2, Shadow of the Colossus is one of those rare games that was high up on my list of games to get but never got to for some reason. This makes the longevity of Shadow of the Colossus a pleasant surprise. At least games from the 8-bit and 16-bit era have the advantage of that retro, pixel art aesthetic, which continues to have its own charming appeal nowadays. Known as a period when the industry was just getting the hang of using polygons for gaming, many a title from that period look like a veritable hot mess these days. I find this to be especially true for 3D games that came out during the original PlayStation and PlayStation 2 era.
